Immerse your intermediate, middle and high school students in a personalized math game environment that adapts to individual abilities and reduces math anxiety. Students find these standards-based math games deeply engaging as they master math principles. Game-based learning is a research-based pedagogy that has proven effective in helping students achieve their learning goals.
Mangahigh’s ground-breaking artificial intelligence engine responds to students in real time with differentiation, scaffolding, and stretch activities that allow for practice and application of math concepts. The level of difficulty adapts to student abilities as they are encouraged to compete for badges and medals. Students learn persistence and resilience in a safe, gamified environment that makes math achievement fun and memorable.
"PVUSD started using Mangahigh in 2013 and serves an average of 20,000 students yearly. Our partnership with Mangahigh is excellent because they continuously use our feedback to improve their program and services. Over time, Mangahigh has been able to modify their product and services to align to our district’s vision and goals. The level of customized professional learning provided to our organization has been astonishing."
Araceli Mendez, Math Coordinator, Pajaro Valley USD
Teachers, principals, and district leaders value Mangahigh’s progress monitoring tools and real-time analytics that document how students gain math competency and develop a growth mindset through productive struggle. Over 800+ standards-aligned math games and formative assessment quizzes provide a depth of content that ensures students get highly personalized support to move toward mastery of math standards. Student, classroom, school, and district level reporting produces data that impacts instruction and learning, and allows educators to easily see which students might benefit from one-on-one instruction.
Our team of professional educators and technology experts have more than 15 years of experience providing professional services to schools across the world. We offer customizable in-person, distance, and blended training models and provide you with comprehensive support documentation and video tutorials. Our team’s extensive experience allows us to meet teachers at all levels of technology experience and help them to facilitate data-driven blended learning that sustains successful experiences for all students.
See our Professional Services Matrix for more information.
"My kids loves the games, they play like real video games, not "drill and kill repetition". Kids nowadays have grown up playing video games. They understand how each level gets harder and builds on each past level. They love the challenge of the timer and are motivated to try it again and again until they reach the "next level". My kids also love the Prodigy practice - they like how fast they can move up from easy, to medium, to hard, to extreme. They know when they get something wrong, they can look back to see what they got wrong before they try it again. The bronze, silver, and gold medals are great milestones. They first try for bronze and once they met that goal, they can reach higher. My kids never complain when I say "go to Mangahigh and try for your next medal."
Tim Mendenhall, Teacher, Rees School - Nebo School District
These positive reviews of our product from both teachers and students are a true testament to the impact Mangahigh can have within the classroom.
It is easy to differentiate my instruction based on a huge base of quizzes that I can access across grade levels. My higher kids can be challenged and my lower level kids can be remediated, all within your site.
I have used Mangahigh in my classroom for over 5 years. What keeps me coming back are the math games and wide range of concepts that are offered. But the best part is the fact that the kids LOVE to play it. I have students beg me to assign them Teacher Challenges! Begging for more math work? I am ok with that!!
What I like about Mangahigh is that it lets us differentiate for high achieving students. The other thing I love about Mangahigh, as Academic Coordinator, is that the data for Mangahigh can be pulled up at any time for SSTs (Student Study Teams), IEPs (Individual Education Plans for Special Needs Students), etc. The reports are super explicit, which makes them a serious tool for tracking a student's progress towards mastery of a standard.
"Fantastic tool for flipped or blended classrooms, formative assessment, or extra practice in any setting. It's gamification that really works." Read the Mangahigh review on Common Sense Education.
"This product does a great job of making math fun while challenging students at the same time. The fact that it is common core aligned, makes it very appropriate for students to use during "free time". Being able to maintain a grade book from the progress each student makes is an essential tool for data collection." Read the Mangahigh review on EdSurge.
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