Get your students engaged in simplifying and solving linear equations using Mangahigh’s maths game ‘Jabara’. Students start by collecting constants and dealing with zeros, dynamically seeing the results of algebraic manipulation. They progress onto dealing with unknown terms on both sides of an equation, negative terms, brackets and fractions within linear equations.
Example of blended learning lesson
Introduce your students to algebraic substitution through the use of Mangahigh’s adaptive quiz ‘Substitute whole numbers into algebra’. Students will start with ‘Easy’ questions to help introduce new ideas and then move onto ‘Medium’ questions with some scaffolded support. Students then progress onto ‘Hard’ questions that really test their understanding, and the most able will move on to ‘Extreme’ questions that will challenge even the brightest students.
Example of blended learning lesson
a | 2 | 3 | 5 | |||
---|---|---|---|---|---|---|
b | 1 | 10 | 6 | |||
(3a - b) | 7 | 12 | 0 | 2b |
a | 2 | 3 | 5 | 6 | 3a = b | a = b |
---|---|---|---|---|---|---|
b | 1 | 10 | 8 | 6 | 3a = b | a = b |
(3a - b) | 5 | -1 | 7 | 12 | 0 | 2b |
Curriculum-aligned activities
Explore patterns, properties and relationships involving numbers. Recognise and describe number patterns.
Propose a general statement involving numbers; identify examples for which the statement is true or false.
Multiply terms together without brackets or simplify products in brackets to a positive integer power by considering repeated multiplication.
Multiply with two brackets, both form (x+a) or (x-a), including adding and subtracting the results of bracket multiplication in order to simplify. Include squaring a linear bracket of form (x+a) or (x-a).
Represent the solutions of an inequality in one variable on a number line.
Write quadratic expressions in the form (x + a)^2 + b including those with non integer ‘a’ and ‘b.
We’re loved by both teachers and students globally. Here’s the proof!
Mangahigh turns our students into “maths addicts“ who compete with each other for top scores and gold medals. And since the quizzes reward both accurate recall of knowledge and deep conceptual understanding, every hour they spent having fun makes them better mathematicians. Five stars.
I have used Mangahigh in my classroom for over 5 years. What keeps me coming back are the math games and wide range of concepts that are offered. But the best part is the fact that the kids LOVE to play it. I have students beg me to assign them Teacher Challenges! Begging for more math work? I am ok with that!!
Kids loved it; an ADHD student who has NEVER before been able to focus in the last periods of the day; he wouldn't stop till he got a medal! Absolutely phenomenal! His mother is overjoyed, and the rest of the maths staff room were gobsmacked!