A games-based math teaching resource

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10 reasons why Mangahigh.com is irresistible for

1. Standards Coverage

Mangahigh is a comprehensive and powerful test prep math teaching resource for state standards offering more than 400 different challenges ranging from addition to quadratic factorization

Email schools@mangahigh.com for further details

2. Easy-To-Use

Mangahigh's easy-to-use challenge mechanism mimics your offline class or homework setting procedure

The challenges you set just pop up in the student interface, and results from your favorite classes appear on your homepage

3. FREE – Yes, you read that right!

Mangahigh is 100% FREE for US teachers and schools. No partial access, no restrictions, no joking

Just sign up with your school email address, and we will validate your completely free account

4. Teacher-led

Mangahigh is designed for use in a school context and relies on the teacher to direct and control the math learning experience for students

5. Problem-Solving Math Games

Mangahigh offers sophisticated problem-solving pedagogy, not rote learning

Learners are introduced to new lessons with scaffolding, and then progress towards applied work, supported by specific hints and worked solutions throughout

6. Social

Students love to compete with each other and
interact with other schools and students online

Mangahigh's Fai-To bilateral competition league for schools gives teachers an extra tool to drive math interest and activity

7. Teachable Moments

Students want math help when they use Mangahigh

You will be amazed at how eagerly students listen when the math knowledge you give them will help them reach a new high score

8. Formative Assessment

Our industry-leading tools analyze student performance in terms of achievement vs. effort, and also allow you to download these results for use in other packages

Mangahigh allows you to compare your students' scores and time spent to national averages

9. Remediation

Mangahigh's games-based learning approach motivates students to excel in math areas where they have been struggling

10. Response to Intervention (RTI)

Mangahigh analytics tools allow for classification of students in the three tiers of RTI

Mangahigh's challenge system allows the teacher to provide individualized instruction appropriate for students in each tier

1. Wonderful, Fascinating Math

Mangahigh makes math more interesting and accessible

Our games and challenges are 100% math, and they are hard work, but students nevertheless enjoy them

Your students will be fascinated by math on Mangahigh.com

2. Adaptive

Many students dread math because they fear they will not be allowed to work at their own level and pace

Mangahigh uses adaptive technology and native games techniques to give slower learners a way into math, and give more confident students the opportunity to really excel

3. Games and Game Challenges

Mangahigh is a cutting edge new games-based teaching resource, and our ‘games’ contain difficult math with sophisticated pedagogy

But students love playing them, and will do more math during a game than they ever could using pen and paper

4. Simple

Students get their own login and their own interface for Mangahigh, with a personal To-Do list

They can easily see what is required of them by what date and they enjoy the process of completing tasks, often earlier or to a higher level than required!

5. Competition

Students enjoy healthy competition, and Mangahigh lets students compete with each other, and other students from around the world

Mangahigh is the home of Fai-To, a thrilling bilateral school competition, and students also enjoy checking their school’s position on the Global Leaderboard

6. Permitted Failure

Mangahigh and games-based learning takes the edge off of math by giving students the opportunity to make mistakes while they explore a lesson, and then tighten up as they master it

Early failure is the foundation for high scores at a later stage in gameplay, and this same principle is very powerful in introducing students to new math lessons

7. Math Support

Students are offered full math support throughout their experience on Mangahigh

Within Prodigi, students review scaffold learning material first, and can then access hints and solutions for over 40,000 Prodigi questions

Our math games offer integrated math help, often dynamically linked to gameplay

8. Social

Mangahigh is a social activity that gives students the feeling of studying with their friends

Students enjoy playing the games together, and class leaderboards, Fai-Tos, and the Firestarter award for early completion of homework give individuals the opportunity for personal prominence while protecting slower learners

9. Fresh

Mangahigh is an evolving platform, and there is always something new for students (and teachers!)

New games launch approximately every 6-8 weeks, and new features launch almost every week

10. Fast Pace

Mangahigh is a fast-paced game environment, and students enjoy working under time constraints

Time constraints keep students on task

I continue to be amazed at what I witness when my students are on Mangahigh!  My students beg me DAILY to go to the computer lab.  It has been the most beneficial teaching tool I have ever experienced as a teacher.

Teacher, Cooper High School, Abilene, Texas

We are trying to oust Revere School for 1st place….our students are MOTIVATED!  We love your program as a school!

Sarah M. Knudsvig, Cambridge Middle School, Minnesota

The kids are thinking and doing math continuously.

Thomas J. Kadelbach, Lionel Wilson Prep, California

Students didn't feel like they were working when actually if you walked into my room they were all working(playing in their eyes). My students are competitive, so they were all trying to beat each others scores... Which, in turn, they were actually helping themselves & teaching themselves more about the concept at hand. It was great to set back & just observe my students working so hard to beat the lesson.... Even those who didn't do much homework all year.

Vanessa McLain, Curtis Middle School, Wichita, Kansas.

One of my previously unengaged students has discovering that he understands the dilation, rotation and translation of graphed polygons through the TransStar game. Now he is teaching others how to visualize and manipulate these changes.

Scott Leslie, Blue Ridge High School, South Carolina

I like that they make math more of a game than a lesson

Steven A, White House High School, Tennessee, age 14

I like it because it puts math into something people like to do

Nora Harriford, Paducah Tilghman, Kentucky, age 18

I enjoyed getting out of a classroom setting and, working more independently on something thats fun.

Brittany Kidwell, Emmaus High School, Pennsylvania , age 16

I enjoyed how the games really help you understand math better, it really helps you.

Jonah Seth Mathis, West Oak Middle School, South Carolina, age 13