Each game covers certain learning topics and is designed to dynamically adapt in difficulty to the ability of the student in order to aid the student to stay in their zone of proximal development i.e. "the level of difficulty that is neither too hard nor too easy, and is the level at which optimal learning takes place"(Renaissance Learning, 2007).
"is the ability to do things without occupying the mind with the low level details required. It is usually the result of learning, repetition, and practice" (Wikipedia).
All Mangahigh games have a meta-objective that the players strive to achieve by repeating a simple step (game mechanic) over and over again. By overlaying the game mechanic with the core learning concept, we've invented the new and more efficient way of learning for the new generation.
Discipline and self-learning:
Games develop students' ability and curiosity to observe, hypothesise, test, evaluate, conclude and refine ideas that are not always possible with traditional pedagogic teaching.
Application of theory:
The games provide powerful contexts that often bring out the 'real-world' application of the topic at hand, thereby increasing the students' interest in the content and encouraging them to explore further.