Flower Power Lite
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Create School Student will be able to earn Silver and Bronze MedalsAchievements
expand| Achievement | Goal | Bronze | Silver | Gold | Medals won |
|---|---|---|---|---|---|
| Ordering whole numbers & halves | Grow at least one perfect Daisy and reach Market Day | $10 | $25 | $50 | |
| Ordering whole numbers, halves & quarters | Grow at least one perfect Tulip and reach Market Day | $20 | $50 | $80 | |
| Ordering fractions & decimals | Grow at least one perfect Rose and reach Market Day | $30 | $75 | $120 | |
| Ordering harder fractions | Grow at least one perfect Lily and reach Market Day | $40 | $100 | $160 | |
| Ordering harder fractions & decimals | Grow at least one perfect Orchid and reach Market Day | $50 | $125 | $200 |
Instructions
expandGame Goals
The object of this math game is to make as much money as possible by growing and harvesting valuable and exotic flowers.
Use your fractions and decimals ordering skills to correctly order the blooms in the garden, and then harvest mature stems and sell them. Develop more interesting varieties by growing simple flowers and leaving them to pollinate and seed.
New and improved strains will germinate from perfectly-ordered flowers. Balance pollination and harvesting to achieve a high score, and demonstrate your mastery of fractions and horticulture.
How To Play
In your market garden, flower stems will grow from seeds. Blooms grow on flower stems, and each bloom carries a fraction or a decimal.
Flower stems must be ordered with large blooms at the top, and small blooms at the bottom. Order the blooms by clicking on buds at the base of the stem and dragging them into place. Buds will flower into blooms if released, or if not positioned quickly enough.
When a stem grows to its full height of seven blooms, it will stop growing, and the player has the opportunity to either harvest it, or wait and allow it to be pollinated by a bee. To harvest, simply click on the scissors that appear if you mouse-over the stem value displayed at the base of the stem. To pollinate, leave the stem standing, and wait for the bees. When a bee pollinates the flower, it will spread more seeds.
Game Controls
Buds grow at the base of stems, and will eventually bloom in-situ if not dragged. If a bud is dragged to its correctly-ordered position on the stem then it will flower, but if incorrectly positioned it will flower and then wilt, reducing the value of the flower. Once released, a bloom cannot be picked up again. Buds that are already in their correctly-ordered position may be simply clicked to flower immediately.
Each stem has a value that is displayed at its base. The stem can be harvested at any time by positioning the mouse over this value and clicking on it, summoning the gardener. Multiple stems can be harvested at the same time to secure a "Bumper Harvest" bonus: achieve a Bumper Harvest by first clicking on the stem to be harvested that is the furthest to the left, and subsequently on the other stems to be harvested, from left to right. If all stems are harvested at once, a simple daisy seed will blow in, and all exotic flower strains will be lost.
Pollination
Stems that reach the top of the screen will be harvestable for a few seconds, and then await pollination by the bees. If pollinated, they will turn to seed:
- If the stem is perfectly ordered, three seeds will be generated - two of the same variety, and one of a new, more valuable variety.
- If the stem has one wilted bloom on it, two seeds of the same variety will be generated.
- If the stem has two wilted blooms on it, only one seed of the same variety will be generated.
Each time a seed is planted, the player receives a time bonus. However, the value of this bonus is progressively reduced each time it is awarded.
As the game progresses, the likelihood of growing a toadstool increases. Toadstools are high value, but must be ordered in reverse. Red toadstools spawn from roses, pink toadstools from lilies, and white toadstools from orchids.
Flower Varieties
Many attractive and mathematically-interesting plants can be grown in the garden. Flowers are ordered with large flowers at the top, and small ones at the bottom. Fungi are ordered in reverse, with large caps at the bottom and small ones at the top.
-
Daisies -
Whole numbers and halves
$0.10 per bloom -
Tulips -
Whole numbers, halves and quarters
$0.20 per bloom -
Roses -
Whole numbers, halves and quarters as fractions and decimals
$0.40 per bloom -
Lilies -
Harder fractions
$0.80 per bloom -
Orchids -
Harder fractions and decimals
$1.20 per bloom -
Red Toadstools -
Whole numbers, halves and quarters as fractions and decimals
$0.80 per bloom -
Pink Toadstools -
Harder fractions
$1.60 per bloom -
White Toadstools -
Harder fractions and decimals
$2.40 per bloom
Scoring
The value per stem harvested is calculated by the following formula:
a = Number of good blooms on the stem
b = Wilted bloom discount (50% for 1 wilted bloom, 75% for 2)
In a Bumper Harvest, an additional factor is applied:
a = Number of good blooms on the stem
b = Wilted bloom discount (50% for 1 wilted bloom, 75% for 2)
c = Total number of stems in harvest (two or greater)
Improve Your Score
expandBasic Strategies
Don’t waste your time on cheap flowers – grow perfect stems and let them pollinate, so you progress quickly to more valuable flowers and fungi. Balance pollination and harvesting and attempt to keep at least six high-value stems growing at the same time.
Work left to right, ordering one bloom on each stem in sequence, taking extra care when ordering fungi.
Use the Bumper Harvest as often as possible, especially for high-value flowers. For the most efficient harvests, cut stems from left to right. As soon as you hear the end-of-day bell tolling, harvest all of your flowers in one Bumper Harvest.
Comparing Buds
When comparing the numbers on the buds, you may find a number of different strategies useful:
- Think about which whole numbers a bud is between. For example, 2¼ is between 2 and 3.
- Think about whether a fraction part of a number is greater than or less than a half. For example, ¾ is greater than 1½.
- When you have a mixture of fractions and decimals, either think of them all as decimals or all as fractions. You need to be able to change numbers from fractions to decimals and back to do this. For example, ¾ = 0.75 and 1.25 = 1¼.
- It’s useful to know what some standard fractions are as decimals: 1/10 = 0.1, 1/5 = 0.2, ¼ = 0.25, ½ = 0.5
- A good way to compare two fractions is to use a common denominator. For example, if you are trying to compare 11/12 and 5/6 use the common denominator of 12 – 5/6 equals 10/12 and so 5/6 is less than 11/12.
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