The new way to study Math  

At Mangahigh, we offer math education for the networked student who loves games

Instead of ‘force-feeding’ dry math content with anachronistic textbooks, Mangahigh intrigues and entices students with unique, curriculum-compliant math casual games, while building competence with our complementary math eLearning system, Prodigi®. Prodigi® and the math games work in harmony to introduce mathematical concepts as part of game-play and promote automaticity through repetition. Enthusiastic students find new challenges at Mangahigh, and hone aptitudes that will lead them to exam excellence and success in higher education and beyond.

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Underperforming students discover innate abilities and self-confidence, building core skills that translate into classroom engagement and academic motivation.

Mangahigh’s unique game-based learning system brings out the mathematician in ALL students who love games.

Game based learning  

We all learn quicker when we want to learn

That’s why Mangahigh’s team of game designers and mathematicians have developed a ground-breaking suite of original math games that teach mathematics more effectively than traditional textbooks. Games like Flower Power play like the best online games, but are scientifically designed to build Ordering skills that students will need to demonstrate in their exams: an average 7 minute game of Flower Power will involve a student putting more than 100 fractions, percentages and decimals in order of size, both positive and negative. These repetitive math games help students build excellence in core skills, but also inspire the thirst for new knowledge.

To complete Pyramid Panic and uncover the full, horrifying story of the Mummy, students must master the full spectrum of geometry skills from area of a square, through Pythagoras to Sine, Cosine and Tangent. Students on Mangahigh discover their own motivation when trying to set a high score, or unlock the last Achievement in a game.

Try one of our games for FREE and experience the new generation of math games for yourself.

Adaptivity  

Mangahigh coaches every student at their own pace and empowers studets to control their own ability targets

Mangahigh presents questions and problems calculated to be within the student’s personal zone of proximal development. All questions are finely graded at the moment of approval on the basis of anticipated difficulty, but also dynamically according to average student performance.

Prodigi®, Mangahigh’s proprietary adaptive eLearning platform, uses this difficulty ranking to sequence practice questions, challenging students but never overwhelming them. Students at Mangahigh follow a curriculum designed to introduce lessons in a logical order reflecting universal math dependencies, but we also cater for individual needs: Students may re-organize their syllabus and prioritize the subjects where they need support.

Exam preparation  

Mangahigh is designed to deliver better exam results for every student

Student performance is managed from Day 1 with curriculum-compliant games, lesson sets, and to do lists. Mangahigh provides a comprehensive program of study designed by a team of expert math educators to prepare every student to perform at their best on exam day. Processes and concepts are optimized and adapted for each student at each stage of learning.

Toby Rowland

Toby Rowland

Toby Rowland is the CEO of Blue Duck Education Ltd. (trading as mangahigh.com) which he founded in September 2008.

In 2003, he co-founded King.com, serving as Co-CEO until his resignation in June 2008. During this period, King.com grew from start-up to be one of the world's largest casual games businesses, serving an audience of around 12m monthly unique users with more than 220m gameplays per month in 2008. King.com was awarded the UK Media Momentum award for #1 Fastest Growing company in 2007, and was the #5 Fastest Growing Company in 2008, receiving a special Judge's Nomination in that year. King.com was also ranked #13 in the Sunday Times TechTrack list (UK fastest-growing tech companies) in 2008, and in November 2008, was ranked #5 in Library House's list of Europe's 100 'Hottest' technology start-ups.

Profitable from 2005 onwards, King now has more than 70 employees in 6 offices, serving audiences around the world with a multi-language, multi-currency site. Prior to King.com, Toby was VP Marketing for uDate.com, which grew to be the #2 dating site for US / UK, and was acquired by IAC in December 2002 for $150m. In 1999, Toby co-founded clickmango.com, a natural health e-tailer, raising £3m in venture capital in a record 8 days. Clickmango.com was shuttered in 2000, but the company made a lasting impression on the media and public with a spirited marketing and PR campaign. From 1994 to 1999, Toby worked at Walt Disney Television International, conducting quantitative customer research and marketing Disney Channels in the UK and Continental Europe. Toby studied Japanese at Wadham College, Oxford, and lives in London with his wife Plum and daughter Ursula, aged 2.

Marcus du Sautoy

Marcus du Sautoy

Marcus du Sautoy is Professor of Mathematics at the University of Oxford and the new Simonyi Professor for the Public Understanding of Science

He is Senior Media Fellow at the EPSRC. He has been named by the Independent on Sunday as one of the UK's leading scientists. In 2001 he won the prestigious Berwick Prize of the London Mathematical Society awarded every two years to reward the best mathematical research made by a mathematician under 40. In 2004 Esquire Magazine chose him as one of the 100 most influential people under 40 in Britain.

He is author of numerous academic articles and books on mathematics. He has been a visiting Professor at the Ecole Normale Superieure in Paris, the Max Planck Institute in Bonn, the Hebrew University in Jerusalem and the Australian National University in Canberra. Marcus du Sautoy is author of the best-selling popular mathematics book "The Music of the Primes" published by Fourth Estate and translated into 10 languages. It has won two major prizes in Italy and Germany for the best popular science book of the year. His new book 'Finding Moonshine: a mathematician's journey through symmetry' is also published by Fourth Estate and appeared in 2008. It was longlisted for the Samuel Johnson Prize for non fiction.

Marcus du Sautoy writes for the Times, Daily Telegraph, Independent and the Guardian and is frequently asked for comment on BBC radio and television. He has a regular column in The Times called Sexy Math. In September 2004 he presented his own series 5 Shapes on Radio 4. He is also presenter of BBC4's TV game show Mind Games, for which he has been nominated for the Royal Society of Television's Best Newcomer to a Network award. In 2005 he presented a one hour documentary for BBC4 based on his book The Music of the Primes.

He gave the the Royal Institution Christmas Lectures in 2006 entitled THE NUM8ER MY5TERIES, broadcast on Channel Five. In Autumn 2008 he wrote and presented a four part landmark series for the BBC called THE STORY OF MATH. His presentations on mathematics, which include `Why Beckham chose the 23 shirt', have played to a wide range of audiences: from theatre directors to bankers, from diplomats to prison inmates. Marcus du Sautoy plays the trumpet and football. Like Beckham he also plays in a prime number shirt, no 17, for Recreativo FC based in the Hackney Marshes.

Born in 1965, he lives in London with his wife, three children and cat Freddie Ljungberg

Dr Reiner Knizia

Dr Reiner Knizia

Reiner Knizia is one of the world's most successful and prolific game designers.

He has had more than 500 games and books published in many countries and languages with sales totalling over 15 million games. He has won numerous international awards including five German Game Prizes, two German Game of the Year Awards, the German Education Game Award, three French Grand Prix du Jouet, three Austrian Game Awards, the Spanish Game of the Year, the Swiss Game Award, the Japan Board Game Prize, and five European Children Game of the Year Awards.

Reiner Knizia has a Master of Science from Syracuse University (USA) and a PHD in Mathematics from Ulm University (Germany). Before dedicating himself to the full-time development of games, he was the Operations Director of a £ 2 billion turnover company based in the United Kingdom.

Reiner Knizia has had teaching assignments at various international universities on Learning Techniques, Management and Game Design, e.g. at the Massachusetts Institute of Technology MIT and the ABECOR Banking Institute.

 
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