Flower Power

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Flower Power
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Bloomin Brillient
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Lessons and Achievements for this game

Each achievement relates to one of the specific lessons below

LESSON ACHIEVEMENT Sign up to save your achievements
Put decimals in order
Grow 5 perfect Daisies in a row
Equal fractions and simplifying
Grow 5 perfect Tulips or Roses in a row
Change percentages into fractions and decimals
Correctly place 50 Lilly blooms
Change fractions into percentages and decimals, no calculator
Grow 5 perfect Lillies in a row
Comparing and ordering fractions and decimals
Grow 5 perfect Orchids in a row

GAME GOALS

 

The object of this maths game is to make as much money as possible by growing and harvesting valuable and exotic flowers.

Use your fractions and decimals ordering skills to correctly order the blooms in the garden, and then harvest mature stems and sell them. Develop more interesting varieties by growing simple flowers and leaving them to pollinate and seed.

New and improved strains will germinate from perfectly-ordered flowers. Balance pollination and harvesting to achieve a high score, and demonstrate your mastery of fractions and horticulture.

HOW TO PLAY

 

In your market garden, flower stems will grow from seeds. Blooms grow on flower stems, and each bloom carries a fraction, decimal, or a percentage.

Flower stems must be ordered with large blooms at the top, and small blooms at the bottom. Order the blooms by clicking on buds at the base of the stem and dragging them into place. Buds will flower into blooms if released, or if not positioned quickly enough.

When a stem grows to its full height of seven blooms, it will stop growing, and the player has the opportunity to either harvest it, or wait and allow it to be pollinated by a bee. To harvest, simply click on the scissors that appear if you mouse-over the flower value displayed at the base of the flower. To pollinate, leave the flower standing, and wait for the bee. When the bee pollinates the flower, it will spread more seeds.

GAME CONTROLS

 

Buds grow at the base of stems, and will eventually bloom in-situ if not dragged. If a bud is dragged to its correctly-ordered position on the stem then it will flower, but if incorrectly positioned it will flower and then wilt, reducing the value of the flower. Once released, a bloom cannot be picked up again. Buds that are already in their correctly-ordered position may be simply clicked to flower immediately.

Each stem has a value that is displayed at its base. The stem can be harvested at any time by positioning the mouse over this value and clicking on it, summoning the gardener. Multiple stems can be harvested at the same time to secure a ‘Bumper Harvest’ bonus: achieve a Bumper Harvest by first clicking on the stem to be harvested that is the furthest to the left, and subsequently on the other stems to be harvested, from left to right. If all stems are harvested at once, a simple daisy seed will blow in, and all exotic flower strains will be lost.

POLLINATION

 

Stems that reach the top of the screen will be harvestable for a few seconds, and then await pollination by the bees. If pollinated, they will turn to seed:

  • If the stem is perfectly ordered, three seeds will be generated – two of the same variety, and one of a new, more valuable variety.

  • If the stem has one wilted bloom on it, two seeds of the same variety will be generated.

  • If the stem has two wilted blooms on it, only one seed of the same variety will be generated.

Each time a seed is planted, the player receives a time bonus. However, the value of this bonus is progressively reduced each time it is awarded.

As the game progresses, the likelihood of growing a toadstool increases. Toadstools are high value, but must be ordered in reverse. Red toadstools spawn from roses, pink toadstools from lilies, and white toadstools from orchids.

FLOWER VARIETIES

 

Many attractive and mathematically-interesting plants can be grown in the garden. Flowers are ordered with large flowers at the top, and small ones at the bottom. Fungi are ordered in reverse, with large caps at the bottom and small ones at the top.

  • variety DAISIES
  • maths content Decimals
  • price per bloom $ 0.10
  • variety TULIPS
  • maths content Simple fractions with denominators of 2 & 4
  • price per bloom $ 0.20
  • variety ROSE
  • maths content Fractions with mixed denominators
  • price per bloom $ 0.40
  • variety LILY
  • maths content Percentages, decimals and fractions
  • price per bloom $ 0.80
  • variety ORCHID
  • maths content Percentages, decimals and fractions
    (negative and positive)
  • price per bloom $ 1.20
  • variety RED TOADSTOOL
  • maths content Fractions with mixed denominators
  • price per bloom $ 0.80
  • variety PINK TOADSTOOL
  • maths content Percentages, decimals and fractions
  • price per bloom $ 1.60
  • variety WHITE TOADSTOOL
  • maths content Percentages, decimals and fractions
    (negative and positive)
  • price per bloom $ 2.40

SCORING

 

The value per stem harvested is calculated by the following formula:

a1.4 x b = $ Value per stem

a = Number of good blooms on the stem

b = Wilted bloom discount (50% for 1 wilted bloom, 75% for 2)

In a Bumper Harvest, an additional factor is applied:

a1.4 x b x c1.2 = $ Value per stem

c = Total number of stems in harvest (two or greater)

BASIC STRATEGIES

 

Don’t waste your time on cheap flowers – grow ‘perfect’ stems and let them pollinate, so you progress quickly to more valuable flowers and fungi. Balance pollination and harvesting and attempt to keep at least six high-value stems growing at the same time.

Work left to right, ordering one bloom on each stem in sequence, taking extra care when ordering negatives and fungi.

Use the Bumper Harvest as often as possible, especially for high-value flowers. For the most efficient harvests, cut stems from left to right. As soon as you hear the end-of-day bell tolling, harvest all of your flowers in one Bumper Harvest.

COMPARING BUDS

 

When comparing the numbers on the buds, you may find a number of different strategies useful:

  • Decide if a bud if greater or less than 1. For example: 105% and 7/3 are more than 1. But −0.3 and 11/12 are less than 1.
  • Decide if a bud if greater or less than a half. For example: 53% and 4/7 are more than a half. But 0.28 and 5/12 are less than a half.
  • When comparing fractions, try to change them into a common denominator. For example: 5/12 needs to be placed correctly between 2/6 and 3/4. Think of the 2/6 and 3/4 as being out of 12. So you are trying to place 5/12 correctly between 4/12 (=2/6) and 9/12 (=3/4).
  • When ordering negatives, remember that bigger numbers go lower down. For example: −1.3 goes lower than −1.1.
  • When considering a fraction that is more than 1, try to decide what whole number it is greater than. For example: 9/4 is greater than 2 because 4 goes into 9 more than twice.
  • Changing fractions to decimals can be a quick way of comparing. For example: 3/4 = 0.75, 2/5 = 0.4 and 1/3 = 0.333….
  • Changing percentages to decimals can be a quick way of comparing. For example: 30% = 0.3 and 105% = 1.05.
 
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